Originally Created for a new jellyfish exhibit in a popular tourist attraction on Londons southbank this job is an excellent example of rigging an amorphous or formless object. During this talk at the Blender Conference 2017 in Amsterdam, I go into some detail about how to create this rig in the amazing opensource CGI software Blender.
I talk about how to economically rig an object using mesh def and screw modifiers, how to rig and manually animate thousands of tendrils, workflow and more.
The final piece was created in Blender, Substance Painter, and Adobe After effects. and put together over a month in the winter of 2016.
A Big thanks to everyone at the blender conference for their warm response and for inviting me to talk at the conference.
A quick note :- I was later informed by Daniel Martinez Lara, That bendy bones deformations can Be cleaned up using a corrective smooth modifier, and whilst this works to some extent, A cleaner result can be obtained by fixing hooked curves to bendy bones and deforming that way.