Ever Tried to make an advanced cartoon eye rig? Cartoon eyes can be tricky to setup for animation due to common constraints animators have come to expect. Things like overall eye shape flexibility for round or oval form factor while maintaining the perfectly circular shape of the iris. Chris McFall has developed a powerful solution for rigging this using Blender.
CG Cookie “Citizens” can get the course here:-
I believe non-members can see the first video and transcripts for free. Enjoy!
Also a follow up lesson is available here, Helping you to duplicate, scale and parent to a rig.
Just A Quick Note, I used bones for the “Eyemasterbone” But be warned using a bone here the scale will reset if you clear the pose transformations to fix this, after setting desired scale, set the new scale as the rest pose OR instead of using a bone for the eyemaster bone use an empty …